Then CSD3 all but drops said façade outright, allowing you to see the sorry state of the world for yourself. However, once you start to peel back the façade by reading emails, food descriptions, and restaurant blurbs, you begin to realize that the world outside the walls of your restaurant is barely a step shy of Hell on Earth. Crapsaccharine World: On the surface, everything looks silly and upbeat.However, be careful not to tenderize it more than six times, or it will be reduced into a mess and get a bad order! It's slightly easier in the sequel because there's a visual indication of how much your chicken has been tenderized. Button Mashing: Tenderizing chicken meat can come across as this in a hurry, since a perfect order requires exactly six hits of the tenderizing key.Art Evolution: The food in the first game were fairly simple cartoony drawings, but in the sequels they're drawn more realistically with more details, and with the sheer number of new foods added to the game, it's not easy playing the game without feeling hungry.And it's a little squickier than the game implies. While this cheese isn't used as a wine flavor like the game suggests, such a variety of cheese does exist. Aluminium Christmas Trees: Casu marzu.While all this is mentioned throughout CSD2 in the form of flavor text and emails, CSD3 throws you right into the thick of it.
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